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# ELECTRONIC SPORTS MASTERS™ | MASTERS CUP CAPTURE THE FLAG TOURNAMENT RULES


 

 
ESM CUP MASTERS    
 
If you have any question Join our Discord!
 
Discord logo
 
 
1. INTRODUCTION
  
1.1. The Electronic Sports Masters™ | Masters CUP is an international tournament 8vs8 in the “Capture & Hold” (C&H) modality.
1.2. Free enrolment.
1.3. A minimum of 8 teams must be enrolled in order for the tournament to begin.
1.4. Should there be a draw in the ranking/match, it will be taken into account, from most to least important
 
⬝ >Tickets [FS]
⬝ >Kills*
⬝ <Deaths*
⬝ Rematch 2 rounds on same map
 *Without any wehicle. Only Infantry
 
1.5. The teams may register in any tournament they want as long as they meet the ping criteria. To know on which conference you will have to play each team must access the official servers and check their pings. If the ping does not exceed 150ms that will be the conference. The ESM™ provides the teams with a server in each conference (EU, US and AS) to let them perform all the required tests before the competition starts.
 
# EUROPE | OFFICIAL ESM SERVERS
Electronic Sports Masters | OFFICIAL SERVER EU#01
IP/PORT: 159.69.56.146: 2392
Electronic Sports Masters | RHS/CUP OFFICIAL SERVER EU#03
IP/PORT: 159.69.56.146: 2342
Electronic Sports Masters | OFFICIAL SERVER EU#02
IP/PORT: 94.130.237.216: 2502
 
 
 
1.6. Enrolment in the league means the understanding and acceptance of all the rules, being each one responsible for their acts and possible consequences.
1.7. The main language in the forums will be English.
1.8. Remeber that befor your join a tournament:
 
a. Register your team and provide the Players ID or SteamID 64 (FAQ: "How to get your PID")
b. Setup your roster with the min required players (FAQ: "Team profile manager guide")
c. Joine the tournament (FAQ: "Create and register a team")
 
1.9. Players with VAC or BAN on his Steam profile are not allowed to play at ESM™. If a player participates in a game, both his team and him will be banned from the ESM™ and they will lose all their records.
1.10. Tournament is based on an double-elimination draw.
1.11. Winner team get 3 points for the overall classification for the Hall of Fame.
 
1st place
3 points
2nd place 2 points
3rd place 1 points
 
 
1.12. Prize
 
1st place
Offiicial Masters CUP medall for each player who played a round
 
 
1.13. The Organization expects a Fair Play on behalf of all the teams and players, do not forget that this is just a game.
 
 
 
 
 
2. RULES
 
2.1. MANAGERS, PLAYERS AND TEAMS
 
2.1.1. Every enroled team will must provide the name of an registered Manager and team Captain. The minimum number of enrolled players will be 8, with no maximum amount. After register the team with the min. of 8 players the Manager can JOIN the tournament, otherwise the Organisation can remove the team from the tournament in order that other one can take his place. After starting the tournament the teams can update his roster except for semifinal and final match.
Manager: They will be the responsible/representative people in the team (they may or may not be players). Managers will be in charge of managing and enrolling their team.
Captain: They will perform the duties of the Manager in their absence, and they need to be a player of the team.
2.1.1. Only players with a unique and valid ID will be allowed. Should two players be detected with an identical ID, they will be banned from the league, and they will lose all their personal records.
2.1.2. We recomend that any team that wish to enrol needs to have access to a private server game with the required official configuration (see rule 2.7.2) in which to play the games. Each group can enrol more than one team but with different players.
2.1.3. Players must be enroled in only one team during the whole tournament. If they are in more, he will be banned from the league.
2.1.4. Players can be enroled once the tournament has begun, exept the team has reaches the semifinal and/or final match.
2.1.5. Should a team play with a player that is not officially enroled, or with a different ID to the one given to the organization, the team will be punished with a severe infraction (Team warning), and the match will be regarded as lost by 5-0.
2.1.6. Should a player receive more than 2 severe infractions (Player warning), the player will be banned from the tournament.
2.1.7. The Organization reserves the right to refuse admission of any team or player.
 
 
2.2. MATCHES
 
2.2.1. Match day for the tournament (Played during 2 weekends)
 
# Weekend 1   # Weekend 2
⬝ Quarter-final Saturday / 19:30 CET or CEST         ⬝ Third place Saturday / 19:30 CET or CEST
⬝ Semi-final Saturday / 21:00 CET or CEST   ⬝ Final  Saturday / 21:00 CET or CEST
                
 
2.2.2. To play a match every team must show up with at least half (50%) of the players (3 players) for that specific match. Otherwise, the team who does not fulfil the rule will forfeit the match by 5 - 0. The team will be also declared "not presented" and the proper sanction and possible exclusion of the competition (Team fault). A team will forfeit the match if the minimal number of players is not reached after 5 minutes from the start time.
2.2.3. Should neither team be present, the match will be regarded as loss 5-0 to both teams (Team fault). None of the teams will be awarded any points.
2.2.4. Only a delay of 5 minutes per round/start will be allowed for the match.
2.2.5. Both rounds must take place the same day, not allowing postponing any of them. Only due to server downtimes will it be possible, according to rule 2.2.13.
2.2.6. Teams (either one or both) are allowed to play with less but no more than 6 players (min. 3 players).
2.2.7. Matches will consist of two rounds in the same map and day, being each round of 30 minutes with a limit of 5 flags per round. Rounds will end in the regulation time or when a team captures 5 flags.
2.2.8. The local team (Home) will decide the side in which they want to play the first round (blue or red team).  After playing the first round the teams must switch sides, allowing a 5 minute break. After this time the second round will begin.
2.2.9. Teams (winner and loser) must take a screenshot of the results and player scores (by press "P", to overlay score board)  after each round. The winning team must upload the screenshots to the event thread (JoomSports Zone and to our Discord (Chanell under MEDIA called -results) of the match within 24 hours, and the loser team can confirm the results within 24 hours. If the winning team does not have the screenshots, the loser team must provide them. In case none of them can provide screenshots, the match will be regarded as loss by 0-5 to both teams.
2.2.10. The scoring of the matches is:
 
⬝ Win Grant access to the next round
⬝ Defeat Losers bracket or if is the 2nd defeat the team is eliminated from the tournament
⬝ Draw Not posible. Check rule 1.4. 
  
 
2.2.11. In case of a first server downtime, the match will be restarted from scratch, unless there are only 5 minutes left to the regulation time and can be proved with screenshots. If there is a second server downtime, the match will take place on the away team server. Should there be another downtime, the match will take place on the day, time and place (server) that the Organization decides.
 
 
2.3. FORUM USE AND RESPECT
 
2.3.1. Everything with reference to the Masters CUP, result publication, member enrolment, and any other topic related to the management and/or organization of the competition has to be dealt through the official ESM™ site or Discord. Any of these arrangements made out this channels will not be valid.
2.3.2. Lack of respect, insults, or treating any topic not referent to the league are prohibited unless a forum is enable for off topic.
2.3.3. Any incident will be assessed by authorised people and in the "Complaint" forum set up for the matter and the representatives of the teams involved.
 
 
 
2.4. GAME VERSION, ADDONS, CHEATS AND LAG TEST
 
2.4.1. Every player must have the last official version (not DEV version) of the game. Should a new patch of more than 500 MB be released, teams may postpone their matches a week so every team can update their game clients and servers.
2.4.2. Mods and addons are not allowed during the tournament exept if the maps are created with it.
2.4.3. Cheats are completely off-limits. The inability to fulfil this rule will mean the permanent ban of the player and the teama (they will lose all their records).
2.4.4. What is a “lag test” and how can we make it?:
We recommend that before the different matches a “5 min lag test” should be performed unless decided otherwise by both teams.
The round will begin announcing that a lag test is going to be carried out, leaving the mission running for a couple of minutes. Those minutes should be used to see if any player has desync.
Every player will go to the centre of the map. After they meet, the responsible person of a team will kill, one by one, all the rival players to see whether they die correctly. After that, the responsible player of the second team will do the same.
These are the maximum allowances stated by the ESM™:
 
⬝ MAX DESYNC ALLOWED = 0
⬝ MAX PING RECOMMENDED*= 150ms
* Player can join with a higher ping but if a team reports any issue during the 5 min lag-test, they have to contact an admin in order to take a decision. Admin can dismiss player from the match if needed.
 
2.4.5. What happens when the server on which we are going to play does not have the official configuration of the ESM™?
The scores obtained on the rounds played on it will be valid.
If anyone notice that the server is not configured as it should be before finishing one of the two rounds ten minutes will be given to solve this problem or the match will be moved to:
 
a. In the first place to the opponent's server.
b. If this one is on the same conditions then the match will be moved to the organization's official server.
c. If the organization's server is busy because of an official match the match will be postponed and it will have to be played during the following week as well as the one programed for that week, i.e., you will have to play the postponed match + the one corresponding to the next week.
 
NOTE | If a player has a ping of more than 150ms, it can be requested to move the match to one of the servers provided by the Organization. If it is still over 150ms and after a Lag test a team reports any issue with him, the player can contact an admin in order that they take a decision about if he can play or not.
 
 
2.5. INCIDENTS AND PENALTIES
 
2.5.1. Every accusation has to be made through the "Complaint" forum, and has to provide visual evidence (video, screenshot, or server logs). Without evidence, any complaint will be dismissed, and will mean the disqualification for the rest of the tournament to the team member that has committed this defamation.
2.5.2. Trying to cheat on the Organization with fake evidence will end in the permanent ban of the member.
 
 
2.6. LEAGUE MAPS AND BUGS
 
2.6.1. Only the maps provided by the Organization can be used in matches. Under no circumstances will these maps be modified. Should any modification be detected, the match will have to be retaken on a date that the Organization see fit. The map election for each round will be held by ballot (poll).
The most voted map will be played on the final round (and also for the 3rd place). In the event of a draw in the votes, the maps will be chosen in alphabetical order. Rest of choice of the maps depends of the number of votes of each one (Votes>rounds).
2.6.2. Each match, the home team will decide the side to begin the game.
2.6.3. Maps will have a “No entry area” surrounded by signposts marking the area where, in case of entering, the player will die. It is allowed to shot in or out of that area. There will be a script that will kill any enemy entering that line (“No entry area”)
2.6.4. There will be a small “respawn” area protected by both buildings and a script preventing spawn-killing. Shooting any person or vehicle in that area will no have a penalization.
2.6.5. Bug abusing is forbidden. Proving with visual evidence that a team abusing game bugs, such as walking through walls, containers, be under a building, or doing any physically impossible activity, the team that is abusing those bugs, the match will be regarded as defeat and he receive a Team warning . Should any scripting or editing problem arise, these have to be communicated immediately to the Organization so they can supervise it. If the problem is game breaking, the Organization will decide if the map should be swapped or the problem solved. If the map has to be swapped, only the complainant team and any team with a pending match will have to change the map.
2.6.6. Maps have 4 civilian slots (2 for each side: BI CAM) that can be used to supervise/stream in the following cases The streaming slots can only be used by the organization or people designated by it.:
A team asks the Organization to supervise the match. Depending on availability of the Organization, the match will be supervised or not.
Stream the match by an Official ESM™ broadcaster. This can only be done if a minimum of 5 minute delay is applied to the emission. 
 
 
2.7. PING, SERVER CONFIGURATION AND PLAYER PROBLEMS
 
2.7.1. Maximum ping recommended is 150ms provided that desync is 0. If a player has desync they cannot play, even if it is very low (Desync = 0). If a team member detects a player with desync that has to be communicated to the manager or Captain through in-game chat, taking a screenshot as evidence. If after 5 minutes the player still has desync ≠ 0 the player will have to leave the server immediately. Should the player not leave after a second warning, the complainant team may ask in the forum to be awarded the game as Win by a minimum score (1 - 0), only if the provide evidence through screenshots proving the pass of time, the desync and two warnings to the player.
2.7.2. Every server must have the same configuration to play a match. This configuration is: (file available on our download zone)
 
⬝ Veteran mode
⬝ Third person view disabled
⬝ Crosshairs disabled
⬝ verifySignatures=2;  (to avoid unsigned addons creating problems in the server)
  
 
2.7.3. Should a player drop connection he can reconnect as much as needed, but only if that player was already in the game.
2.7.4. Player changes will not be allowed in a round unless done before the start of the game. If a player drops connections during a game and cannot reconnect, the affected team has to play with one player less during the round. Players cannot be replaced by other player until the end of the round.
2.7.5. If a team starts the round with less than 6 players, the rest of the players can join the match any time until the agreed player’s number is reached.
2.7.6. Third place match and final will be played at the Official ESM™ servers.
 
 
 
3. GAME CHARACTERISTICS
 
3.1. Gameplay
 
3.1.1. Game mod 8vs8.
3.1.2. Maps have 3 sectors to capture.
3.1.3. Teams begin with 400 points (tickets) that will be lost by captured sectors and enemy casualties.
 
⬝ A kill -1 ticket
⬝ Capturing a sector -5 tickets every 40s
 
 
3.1.4. Sectors can be captured in any order.
3.1.5. A sector will be considered as captured when it is at 100%.
3.1.6. A respawn can be done in a sector once 55% of the same has been captured.
3.1.7. The area of capture of the sector is 20m.
3.1.8. The sector will be captured as long as one of the teams has n + 1 players more than the opposing team within the capture area.
3.1.9. The capture time of the sectors is based on the number of players in the capture area:
 
⬝ 1 player 20s
⬝ 2 player 17s
⬝ <3 player 14s
 
 
3.1.10. "Action Menu” (Radio) Special abilities and GPS
 

ESM RADIO B            
RADIO
  • All are activated through the radio (Action Mendu).
  • Will not be available during the first 2 minutes.
  • May not be used within the areas designated as "no Entry Area ".
  • You will not be able to use them over a sector except the non-offensive ones, such as:
⬝ Physician's smoke screen
⬝ Sniper Drone
                  esm gps            
GPS
  • Defense Advance GPS Receiver
 
 
 
3.1.11. Respawn Time:
 
⬝ Base 0s
⬝ Captured Sector 10s
⬝ Mobile respawn 15s
⬝ FoB 15s
 
 
3.2. Roles
 
3.2.1. Each team will have 8 slots/roles with unique abilities available through the "Action Menu/Radio "and an specific inventory. The rest are simple riflemen. These are:
 
1 officer b 1 officer r # OFFICER
⬝ Action Menu (Radio):
⬝ 2x Artillery fire
⬝ 1x Air Support
⬝ 2x Mortar fire
⬝ Unlimited FoB*
⬝ Skill ⬝ Assemble and dismantle the FoB
⬝ Inventory ⬝ Standard + Binoculars
⬝ Weaponry ⬝ Standard
 *(Can be assembled and disassembled by the Officer and destroyed by the rival team). It cannot be placed inside the capture area.
2 sniper b 2 sniper r # SNIPER
⬝ Action Menu (Radio):
⬝ Unlimited Drone
⬝ 2x Supply Vehicle Support
⬝ Skill ⬝ Not visible to the enemy drone
⬝ Inventory ⬝ Standard + APERS Tripwire Mine
⬝ Weaponry ⬝ Sniper rifles (with their scopes) + Standard
 
3 engineer b 3 engineer r # ENGINEER (AT) 
⬝ Action Menu (Radio): ⬝ N/A
⬝ Skill ⬝ Repairing. You can repair vehicles.
⬝ Inventory ⬝ Standard
⬝ Weaponry ⬝ MK200 + RPG 42 Alamut + Standard 
 
4 medic b 4 medic r # MEDIC 
⬝ Action Menu (Radio):
⬝ 2x Smoke Screen
⬝ Skill ⬝ You have five minutes to revive an incapacitated man.
⬝ Inventory ⬝ Standard + x3 Smoke Grenades
⬝ Weaponry ⬝ Standard
 
5 sf b 5 sf r # SPECIAL FORCES 
⬝ Action Menu (Radio):
⬝ Unlimited HALO jump from main base
⬝ 2x Supply of ammunition box
⬝ Skill ⬝ N/A
⬝ Inventory ⬝ Standard + x1 Mine AT + x2 Payload
⬝ Weaponry ⬝ Standard
             
 
 
3.3. Vehicles
 
We have divided the vehicles into two categories, these are:
 
⬝ Gunships vehicles (Respawn: No)
⬝ Non-gunships vehicles (Respawn: Yes)
 
After 30s as long as it is immobilized (damaged <50% to 90%).
Mobile Respawn (HUNTER/STRIDER): They have a time of recurrence of 3min once it has been destroyed.
 
 
 
4. ORGANIZATION OF THE ELECTRONIC SPORTS MASTERS™ | ESM™

  
The Organization may modify, adapt, or improve these rules as long as they see fit for the good running of the tournament.
 
 
 
Electronic Sports Masters™ | Where the challenge begins
esportsmasters.org
 

 

# ELECTRONIC SPORTS MASTERS™ | FAQ 


 
 
     
 
If you have any question Join our Discord!
 
Discord logo
 
 
 
1. CREATE AN ACCOUNT

1.1. Click on the “Register” button.
 
ESM 0
 
ESM 1
 
 
 Your “Name” and “Username” sould be the same since “Name” is only used for us to identify you for moderation. 
 
 
 
 
2. CREATE YOUR PLAYER/MODERATOR PROFILE

2.1. Click on the “Team Manager” button to access the managment panel.
 
ESM 2
 
 
2.2. Click on “Create profile”.
 
ESM 4
 
 
2.3. Fill in your player information and click “Save”.
 
ESM 5
 
 
 
3. CREATE A TEAM

3.1. Click on the “Team Manager” button to access the managment panel.
 
ESM 2
 
 
3.2. Click on “Create Team”.
 
ESM 7
 
 
3.3. Fill in your Team information. You will automatically be set as Moderator of the team you will create. Then click “Register” to confirm creation.
 
ESM 7a
 
 
 
 
4. SIGN-UP FOR AN EVENT

4.1. If a season event is open, you will be able to click the “Join” button to sign-up your team for the event.
 
ESM 9
 
 
4.2. Confirm the operation by selecting your team and clicking “Join Season” to confirm.
 
ESM 10
 
4.3. ou will then see your team in the list of teams signed-up to the event.
 
 
 
5. MANAGE YOUR TEAM

5.1. Click on the “Team Manager” button to access the managment panel.
 
ESM 2
 
 
5.2. Click on the name of your team to access the team managment page.
 
ESM 12
 
 
5.2.1. The first tab: “Team” will display your team’s information.
 
esm13
 
 
5.2.2. The second tab: “Roster” will displayer the player list available in your roster.
 
In order to see players inyour roster, you have 3 options:
 
⬝ They need to create an account, a player profile and you’ll be able to add them to your roster.
⬝ You can senda n invitation by mail to them.
⬝ You can click the “Players” button and add them manually yourself (doesn’t require for the to have an account).
 
 
 
 
Electronic Sports Masters™ | Where the challenge begins
esportsmasters.org

 

# ELECTRONIC SPORTS MASTERS™ | FAQ 


 
 
     
 
If you have any question Join our Discord!
 
Discord logo
 
 
 
1. CREATE AN ACCOUNT

1.1. Click on the “Register” button.
 
ESM 0
 
ESM 1
 
 
 Your “Name” and “Username” sould be the same since “Name” is only used for us to identify you for moderation. 
 
 
 
 
2. CREATE YOUR PLAYER/MODERATOR PROFILE

2.1. Click on the “Team Manager” button to access the managment panel.
 
ESM 2
 
 
2.2. Click on “Create profile”.
 
ESM 4
 
 
2.3. Fill in your player information and click “Save”.
 
ESM 5
 
 
 
3. CREATE A TEAM

3.1. Click on the “Team Manager” button to access the managment panel.
 
ESM 2
 
 
3.2. Click on “Create Team”.
 
ESM 7
 
 
 
You can also create your team through the drop-down menu in the PLAY NOW section or in the left side menu #PLAY NOW|ARMA3 E-SPORTS. All options are valid.
 
  
 
3.3. Fill in your Team information. You will automatically be set as Moderator of the team you will create. Then click “Register” to confirm creation.
 
 
ESM 7a
 
 
If the process was completed successfully you will receive a message saying that you have been registered correctly and will be redirected to the event listing. You can create up to 5 teams with as much as 200 players for each user account.
 
 
 
4. SIGN-UP FOR AN EVENT

4.1. If a season event is open, you will be able to click the “Join” button to sign-up your team for the event.
 
ESM 9
 
 
4.2. Confirm the operation by selecting your team and clicking “Join Season” to confirm.
 
ESM 10
 
 
After this, your team will appear in alphabetical order in the leader board. In tournaments, until all teams have joined, and the sorting has been done, teams will not appear. 
 
 
4.3. you will then see your team in the list of teams signed-up to the event.
 
 
esm10
 
 
 
As you can see, at the end of creating the team, it appears without an icon and it has no players. To update the logo and to add players, follow step "5. MANAGE YOUR TEAM"
 
 
 
 
5. MANAGE YOUR TEAM

5.1. Click on the “Team Manager” button to access the managment panel.
 
ESM 2
 
 
5.2. Click on the name of your team to access the team managment page.
 
ESM 7
 
 
5.2.1. The first tab: “Team” will display your team’s information.
 
esm13
 
 
5.2.1.1. General

Team logo that will be shown in the team listing as well as in events.

 

esm13a

 

The image size must be 200x200 px.

 
 
5.2.1.2. Team Logo / Results

Team logo that will be on the team’s profile. The image size must be 200x200 px. This image is really the avatar of the player’s profile, but to keep uniformity in profiles, the organization has decided to use the logo of the team.

 
esm13d
 
You will need to upload the logo twice, once under General and once under Screenshots and select this one in the Default check.

 

 

If you only upload the logo in General your profile will be this:

 

esm13e

 

If you uploaded in both places (General + Screenshots + Default) you will be seen like this:

esm13f

 
In the profiles only the logo and the screenshots with results can be shown. Any other image will be deleted by the administrators.
 
 
 
 
5.2.1.3. Additional information
 
Modify/add information about your team.
 
 
esm13b
 
 
 
5.2.1.4. About Team
 
Your team’s description.
 
 
esm13c
 
 
5.2.2. Roster
 
The second tab: “Roster” will displayer the player list available in your roster.
 
In order to see players inyour roster, you have 3 options:
 
⬝ They need to create an account, a player profile and you’ll be able to add them to your roster.
⬝ You can send an invitation by mail to them.
⬝ You can click the “Players” button and add them manually yourself (doesn’t require for the to have an account). Below step by step if you use the "Players" button
 
 5.2.2.1. Select “Players
 
esm12 0
 
 
5.2.2.2. Select “New
 
esm19
 
 
5.2.2.3. Fill in the cells marked in red
 
esm20
 
 
5.2.2.3.1. General
 
Fill in the cells marked in red. The field “User” can be left blank, unless the player has registered before. In that case search in the list so his account is linked to the player profile.
 
5.2.2.3.2. Additional Information
 
Fill in the fields highlighted in red. The date field must follow the format mm/dd/yyyy so the age can be calculated correctly, and the full date shown.
 
 
The field “Arma 3 UiD” as well as “Role” must be correctly filled in, or a sanction might be applied
 
 
 
Rule: “Should a team play with a player that is not officially enrolled, or with a different ID to the one given to the organization, the team will be punished with a severe infraction (Team warning), and the match will be regarded as lost by X-0.”
 
5.2.2.3.3. About player
 
We recommend leaving this blank.
 
5.2.2.3.4. Team Logo / Results
 
Upload only and exclusively the team’s logo. Any other image will be deleted by the administrators.
 
 
Don’t forget to save it. Once a player has been created it should like the image below.
 
 
 
esm 21
 
 

If you go to the profile of your team in the general listing and select the league that you just added the player to, it will appear under the tab “Roster” and “Player”. Example

esm26
 
 
 
  
Electronic Sports Masters™ | Where the challenge begins
esportsmasters.org
 

# ELECTRONIC SPORTS MASTERS™ | MASTERS CUP CAPTURE THE FLAG TOURNAMENT RULES


 
ESM CUP MASTERS    
 
If you have any question Join our Discord!
 
Discord logo
 
 
1. INTRODUCTION
 
1.1. The Electronic Sports Masters™ | Masters CUP is an international tournament 6vs6 in the “Capture the Flag” (CTF) modality.
1.2. Free enrolment.
1.3. A minimum of 8 teams must be enrolled in order for the tournament to begin.
1.4. Should there be a draw in the ranking/match, it will be taken into account, from most to least important
 
⬝ >Flags scored [FS]
⬝ >Flag touches [FT]
⬝ >Kills*
⬝ <Deaths*
⬝ Rematch 2 rounds on same map
 *Without any wehicle. Only Infantry
 
1.5. The teams may register in any tournament they want as long as they meet the ping criteria. To know on which conference you will have to play each team must access the official servers and check their pings. If the ping does not exceed 150ms that will be the conference. The ESM™ provides the teams with a server in each conference (EU, US and AS) to let them perform all the required tests before the competition starts.
 
# EUROPE | OFFICIAL ESM SERVERS
Electronic Sports Masters | OFFICIAL SERVER EU#01
IP/PORT: 159.69.56.146: 2392
Electronic Sports Masters | RHS/CUP OFFICIAL SERVER EU#03
IP/PORT: 159.69.56.146: 2342
Electronic Sports Masters | OFFICIAL SERVER EU#02
IP/PORT: 94.130.237.216: 2502
 
 
 
1.6. Enrolment in the league means the understanding and acceptance of all the rules, being each one responsible for their acts and possible consequences.
1.7. The main language in the forums will be English.
1.8. Remeber that befor your join a tournament:
 
a. Register your team and provide the Players ID or SteamID 64 (FAQ: "How to get your PID")
b. Setup your roster with the min required players (FAQ: "Team profile manager guide")
c. Joine the tournament (FAQ: "Create and register a team")
 
1.9. Players with VAC or BAN on his Steam profile are not allowed to play at ESM. If a player participates in a game, both his team and him will be banned from the ESMand they will lose all their records.
1.10. Tournament is based on an double-elimination draw.
1.11. Winner team get 3 points for the overall classification for the Hall of Fame.
 
1st place
3 points
2nd place 2 points
3rd place 1 points
 
 
1.12. Prize
 
1st place
Offiicial Masters CUP medall for each player who played a round
 
 
1.13. The Organization expects a Fair Play on behalf of all the teams and players, do not forget that this is just a game.
 

2. RULES
 
2.1. MANAGERS, PLAYERS AND TEAMS
 
2.1.1. Every enroled team will must provide the name of an registered Manager and team Captain. The minimum number of enrolled players will be 6, with no maximum amount. After register the team with the min. of 6 players the Manager can JOIN the tournament, otherwise the Organisation can remove the team from the tournament in order that other one can take his place. After starting the tournament the teams can update his roster except for semifinal and final match.
Manager: They will be the responsible/representative people in the team (they may or may not be players). Managers will be in charge of managing and enrolling their team.
Captain: They will perform the duties of the Manager in their absence, and they need to be a player of the team.
2.1.1. Only players with a unique and valid ID will be allowed. Should two players be detected with an identical ID, they will be banned from the league, and they will lose all their personal records.
2.1.2. We recomend that any team that wish to enrol needs to have access to a private server game with the required official configuration (see rule 2.7.2) in which to play the games. Each group can enrol more than one team but with different players.
2.1.3. Players must be enroled in only one team during the whole tournament. If they are in more, he will be banned from the league.
2.1.4. Players can be enroled once the tournament has begun, exept the team has reaches the semifinal and/or final match.
2.1.5. Should a team play with a player that is not officially enroled, or with a different ID to the one given to the organization, the team will be punished with a severe infraction (Team warning), and the match will be regarded as lost by 5-0.
2.1.6. Should a player receive more than 2 severe infractions (Player warning), the player will be banned from the tournament.
2.1.7. The Organization reserves the right to refuse admission of any team or player.
 
 
2.2. MATCHES
 
2.2.1. Match day for the tournament
For 8 teams: (Played during 1 weekend)
 
# Weekend 1    # Weekend 1
⬝ Quarter-final Saturday / 19:30 CET or CEST         ⬝ Third place Sunday / 19:30 CET or CEST
⬝ Semi-final Saturday / 21:00 CET or CEST   ⬝ Final  Saturday / 21:00 CET or CEST
                
 
For >8 teams: (Played during 2 weekends)
 
# Weekend 1   # Weekend 2
⬝ Quarter-final Saturday / 19:30 CET or CEST         ⬝ Third place Saturday / 19:30 CET or CEST
⬝ Semi-final Saturday / 21:00 CET or CEST   ⬝ Final  Saturday / 21:00 CET or CEST
                
 
2.2.2. To play a match every team must show up with at least half (50%) of the players (3 players) for that specific match. Otherwise, the team who does not fulfil the rule will forfeit the match by 5 - 0. The team will be also declared "not presented" and the proper sanction and possible exclusion of the competition (Team fault). A team will forfeit the match if the minimal number of players is not reached after 5 minutes from the start time.
2.2.3. Should neither team be present, the match will be regarded as loss 5-0 to both teams (Team fault). None of the teams will be awarded any points.
2.2.4. Only a delay of 5 minutes per round/start will be allowed for the match.
2.2.5. Both rounds must take place the same day, not allowing postponing any of them. Only due to server downtimes will it be possible, according to rule 2.2.13.
2.2.6. Teams (either one or both) are allowed to play with less but no more than 6 players (min. 3 players).
2.2.7. Matches will consist of two rounds in the same map and day, being each round of 30 minutes with a limit of 5 flags per round. Rounds will end in the regulation time or when a team captures 5 flags.
2.2.8. The local team (Home) will decide the side in which they want to play the first round (blue or red team).  After playing the first round the teams must switch sides, allowing a 5 minute break. After this time the second round will begin.
2.2.9. Teams (winner and loser) must take a screenshot of the results and player scores (by press "P", to overlay score board)  after each round. The winning team must upload the screenshots to the event thread (JoomSports Zone and to our Discord (Chanell under MEDIA called -results) of the match within 24 hours, and the loser team can confirm the results within 24 hours. If the winning team does not have the screenshots, the loser team must provide them. In case none of them can provide screenshots, the match will be regarded as loss by 0-5 to both teams.
2.2.10. The scoring of the matches is:
 
⬝ Win: Grant access to the next round
⬝ Defeat: Losers bracket or if is the 2nd defeat the team is eliminated from the tournament
⬝ Draw Not posible. Check rule 1.4. 
  
 
2.2.11. In case of a first server downtime, the match will be restarted from scratch, unless there are only 5 minutes left to the regulation time and can be proved with screenshots. If there is a second server downtime, the match will take place on the away team server. Should there be another downtime, the match will take place on the day, time and place (server) that the Organization decides.
 
 
2.3. FORUM USE AND RESPECT
 
2.3.1. Everything with reference to the Masters CUP, result publication, member enrolment, and any other topic related to the management and/or organization of the competition has to be dealt through the official ESM™ site or Discord. Any of these arrangements made out this channels will not be valid.
2.3.2. Lack of respect, insults, or treating any topic not referent to the league are prohibited unless a forum is enable for off topic.
2.3.3. Any incident will be assessed by authorised people and in the "Complaint" forum set up for the matter and the representatives of the teams involved.
 
 
2.4. GAME VERSION, ADDONS, CHEATS AND LAG TEST
 
2.4.1. Every player must have the last official version (not DEV version) of the game. Should a new patch of more than 500 MB be released, teams may postpone their matches a week so every team can update their game clients and servers.
2.4.2. Mods and addons are not allowed during the tournament exept if the maps are created with it.
2.4.3. Cheats are completely off-limits. The inability to fulfil this rule will mean the permanent ban of the player and the teama (they will lose all their records).
2.4.4. What is a “lag test” and how can we make it?:
 
We recommend that before the different matches a “5 min lag test” should be performed unless decided otherwise by both teams.
The round will begin announcing that a lag test is going to be carried out, leaving the mission running for a couple of minutes. Those minutes should be used to see if any player has desync.
Every player will go to the centre of the map. After they meet, the responsible person of a team will kill, one by one, all the rival players to see whether they die correctly. After that, the responsible player of the second team will do the same.
These are the maximum allowances stated by the ESM™:
 
⬝ MAX DESYNC ALLOWED = 0
⬝ MAX PING RECOMMENDED*= 150ms
* Player can join with a higher ping but if a team reports any issue during the 5 min lag-test, they have to contact an admin in order to take a decision. Admin can dismiss player from the match if needed..
 
2.4.5. What happens when the server on which we are going to play does not have the official configuration of the ESM™?
The scores obtained on the rounds played on it will be valid.
If anyone notice that the server is not configured as it should be before finishing one of the two rounds ten minutes will be given to solve this problem or the match will be moved to:
 
a. In the first place to the opponent's server.
b. If this one is on the same conditions then the match will be moved to the organization's official server.
c. If the organization's server is busy because of an official match the match will be postponed and it will have to be played during the following week as well as the one programed for that week, i.e., you will have to play the postponed match + the one corresponding to the next week.
 
NOTE | If a player has a ping of more than 150ms, it can be requested to move the match to one of the servers provided by the Organization. If it is still over 150ms and after a Lag test a team reports any issue with him, the player can contact an admin in order that they take a decision about if he can play or not.
 
 
2.5. INCIDENTS AND PENALTIES
 
2.5.1. Every accusation has to be made through the "Complaint" forum, and has to provide visual evidence (video, screenshot, or server logs). Without evidence, any complaint will be dismissed, and will mean the disqualification for the rest of the tournament to the team member that has committed this defamation.
2.5.2. Trying to cheat on the Organization with fake evidence will end in the permanent ban of the member.
 
 
2.6. LEAGUE MAPS AND BUGS
 
2.6.1. Only the maps provided by the Organization can be used in matches. Under no circumstances will these maps be modified. Should any modification be detected, the match will have to be retaken on a date that the Organization see fit. The map election for each round will be held by ballot (poll).
The most voted map will be played on the final round (and also for the 3rd place). In the event of a draw in the votes, the maps will be chosen in alphabetical order. Rest of choice of the maps depends of the number of votes of each one (Votes>rounds).
2.6.2. Each match, the home team will decide the side to begin the game.
2.6.3. Maps will have a “No entry area” surrounded by signposts marking the area where, in case of entering, the player will die. It is allowed to shot in or out of that area. There will be a script that will kill any enemy entering that line (“No entry area”)
2.6.4. There will be a small “respawn” area protected by both buildings and a script preventing spawn-killing. Shooting any person or vehicle in that area will no have a penalization.
2.6.5. Bug abusing is forbidden. Proving with visual evidence that a team abusing game bugs, such as walking through walls, containers, be under a building, or doing any physically impossible activity, the team that is abusing those bugs, the match will be regarded as defeat and he receive a Team warning . Should any scripting or editing problem arise, these have to be communicated immediately to the Organization so they can supervise it. If the problem is game breaking, the Organization will decide if the map should be swapped or the problem solved. If the map has to be swapped, only the complainant team and any team with a pending match will have to change the map.
2.6.6. Maps have 4 civilian slots (2 for each side: BI CAM) that can be used to supervise/stream in the following cases The streaming slots can only be used by the organization or people designated by it.:
A team asks the Organization to supervise the match. Depending on availability of the Organization, the match will be supervised or not.
Stream the match by an Official ESM™ broadcaster. This can only be done if a minimum of 5 minute delay is applied to the emission. 
 
 
2.7. PING, SERVER CONFIGURATION AND PLAYER PROBLEMS
 
2.7.1. Maximum ping recommended is 150ms provided that desync is 0. If a player has desync they cannot play, even if it is very low (Desync = 0). If a team member detects a player with desync that has to be communicated to the manager or Captain through in-game chat, taking a screenshot as evidence. If after 5 minutes the player still has desync ≠ 0 the player will have to leave the server immediately. Should the player not leave after a second warning, the complainant team may ask in the forum to be awarded the game as Win by a minimum score (1 - 0), only if the provide evidence through screenshots proving the pass of time, the desync and two warnings to the player.
2.7.2. Every server must have the same configuration to play a match. This configuration is: (file available on our download zone)
 
⬝ Veteran mode
⬝ Third person view disabled
⬝ Crosshairs disabled
⬝ verifySignatures=2;  (to avoid unsigned addons creating problems in the server)
 
 
2.7.3. Should a player drop connection he can reconnect as much as needed, but only if that player was already in the game.
2.7.4. Player changes will not be allowed in a round unless done before the start of the game. If a player drops connections during a game and cannot reconnect, the affected team has to play with one player less during the round. Players cannot be replaced by other player until the end of the round.
2.7.5. If a team starts the round with less than 6 players, the rest of the players can join the match any time until the agreed player’s number is reached.
2.7.6. Third place match and final will be played at the Official ESM™ servers.
 
 
 
4. ORGANIZATION OF THE ELECTRONIC SPORTS MASTERS™ | ESM™

 
The Organization may modify, adapt, or improve these rules as long as they see fit for the good running of the tournament.
 
 
 
Electronic Sports Masters™ | Where the challenge begins
esportsmasters.org
 
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