REGISTER
 

# ELECTRONIC SPORTS MASTERS™ | CAPTURE THE FLAG TOURNAMENT RULES


 
      ESM CUP MASTERS       
 
 
If you have any question Join our Discord!
 
Discord logo
 
 
1. INTRODUCTION

 

The following event rules are a complement and refer to the "Legal Terms".
The ESM may modify, adapt, or improve these rules as long as they see fit for the good running of the tournament.
 
1.1. Is a 6vs6 tournament in the “Capture the Flag” (CTF) modality.
1.2. Free enrollment. For PRO Circuit tournaments the enrollment fee is 15€ which will be NOT reimbursed at the end of the competition.
1.3. The main language in the forums will be English, except for National Championships which will be the language of each country.
1.4. Remeber that befor your join a tournament:
 
a. Register your team and provide the Players ID (Arma 3 UiD) (FAQ: "How to create and register a Team [Short]").
b. Setup your roster with the minimum required players.
c. Joine the tournament.
 
 
1.5. The Organization expects a Fair Play on behalf of all the teams and players, do not forget that this is just a game.
 
 
2. RULES
  
2.1. MANAGERS, PLAYERS AND TEAMS
 
2.1.1. A minimum of 6 teams must be enrolled in order for the tournament to begin.
2.1.2. Should there be a draw in the ranking/match, it will be taken into account, from most to least important:
 
⬝ >Flags scored [FS]
⬝ >Flag touches [FT]
⬝ >Kills*
⬝ <Deaths*
⬝ Rematch 2 rounds on same map
 *Without any wehicle. Only Infantry
 
2.1.3. The teams may register in any tournament they want as long as they meet the ping criteria. To know on which conference you will have to play each team must access the official servers and check their pings. If the ping does not exceed 75ms that will be the conference. The ESM™ provides the teams with a server in each active conference to let them perform all the required tests before the competition starts.
 
# EUROPE | OFFICIAL ESM SERVERS
Electronic Sports Masters | OFFICIAL SERVER EU#01
IP/PORT: 5.9.145.44:2362
Electronic Sports Masters | OFFICIAL SERVER EU#03
IP/PORT: 195.201.241.124:2392
Electronic Sports Masters | OFFICIAL SERVER EU#02
IP/PORT: 5.9.145.44:2522
Electronic Sports Masters | OFFICIAL SERVER EU#04
IP/PORT: 195.201.241.124:2362
   
# NORTH AMERICA | OFFICIAL ESM SERVER 
Electronic Sports Masters | OFFICIAL SERVER US#01
IP/PORT: 38.65.5.204:2542
 
 
2.1.4. Tournament is based on an duble-elimination draw with lower bracket since April 2020. Bellow the brackets for 8 teams:
 
⬝ As displayed in the bracket scheme bellow, Servers and side assignments is pre-defined. This may change on event day in case of technical difficulty. Any change will be communicated to the Team Manager by event Admins.
 
ESM double elimination draw and loosers bracketA
 
 
2.1.5. Winner team get 3 points for the overall classification for the Hall of Fame, except for the National Championships (there are no points).
 
    A-Series    PRO Circuit
1st place
6 points
9 points
2nd place 4 points 7 points
3rd place 2 points 5 points

 

 
2.1.6. Prize
 
   A-Series PRO Circuit
1st place MVP award
+ Medal 
+ 30€
2nd place N/A    20€
3rd place N/A    15€
 
 
2.1.7. Every enroled team will must provide the name of an registered Manager and/or team Captain (can be the same person). A minimum of 6 players must be enrolled per team, with no maximum amount. After creating the team, the Manager can register it for the desired open tournament, otherwise the Organisation can remove the team from the tournament in order that other one can take his place.
Manager: They will be the responsible/representative people in the team.
Captain: They will perform the duties of the Manager in their absence.
2.1.8. Only players with a unique and valid ID will be allowed. Should two players be detected with an identical ID, they will be kicked off from the tournament, and they will lose all their personal records.
2.1.10. Players must be enrolled in only one team during the whole tournament.
2.1.11. A player that is not enrolled is not allowed to participated in the event and can't be enrolled while the event is ongoing.
 
 
2.2. MATCHES
 
2.2.1. Match day for the tournament
 
For 8 teams: (Played during 1 weekend)
 
# Weekend 1    # Weekend 1
⬝ Quarter-final Saturday / 19:30 CET / CEST         ⬝ Lower Bracket's R2 Sunday / 18:00 CET / CEST
⬝ Semi-final Saturday / 21:00 CET / CEST   ⬝ Third place Sunday / 19:30 CET / CEST
⬝ Lower Bracket's R1 Saturday / 21:00 CET / CEST   ⬝ Final Sunday / 21:00 CET / CEST
                
 
 
For >8 teams: (Played during 2 weekends)
 
# Weekend 1   # Weekend 2
⬝ Quarter-final Saturday / 19:30 CET / CEST         ⬝ Lower Bracket's R3 Saturday / 19:30 CET / CEST
⬝ Semi-final Saturday / 21:00 CET / CEST   ⬝ Lower Bracket's R4 Saturday / 21:00 CET / CEST
⬝ Lower Bracket's R1 Sunday / 19:30 CET / CEST   ⬝ Third place Sunday / 19:30 CET / CEST
⬝ Lower Bracket's R2 Sunday / 21:00 CET / CEST   ⬝ Final  Sunday / 21:00 CET / CEST
                
 
2.2.2. To play a match every team must show up with at least half (50%) of the players (3 players) for that specific match. Otherwise, the team who does not fulfil the rule will forfeit the match by 0-5. The team will be punished with a severe infraction. A team will forfeit the match if the minimal number of players is not reached after 5 minutes from the start time.
2.2.3. Should neither team be present, the match will be regarded as loss by 0-5 to both teams.
2.2.4. Only a delay of 5 minutes per round/start will be allowed for the match.
2.2.5. Both rounds must take place the same day, not allowing postponing any of them, even if both teams reach an agreement. 
2.2.6. Teams (either one or both) are allowed to play with less but no more than 6 players (min. 3 players).
2.2.7. Matches will consist of two rounds in the same map and day, being each round of 30 minutes with a limit of 5 flags per round. Rounds will end in the regulation time or when a team captures 5 flags.
2.2.8. Sides for the first round is determined by the order you have been drawn out. For the second round the teams must switch sides.
2.2.9. Teams (winner and loser) must take a screenshot of the results and player scores after each round. The winning team must upload the screenshots to the event thread in our Discord (Chanell under MEDIA called #-results) of the match within 24 hours. If the winning team does not have the screenshots, the loser team must provide them. In case none of them can provide screenshots, the match will be regarded as loss by 0-5 to both teams.
2.2.10. The scoring of the matches is:
 
⬝ Win Grant access to the next round
⬝ Defeat Lower bracket or if is the 2nd defeat the team is eliminated from the tournament
⬝ Draw Not posible. Check rule 2.1.2. 
  
 
2.2.11. In case of a server downtime, the match will be restarted from the begin. If there is a second server downtime, the match will take place on an other ESM Official server.
2.2.12. All Teams and their players must be connected to the ESM Teamspeak server for the duration of their play-time. Only the players who are going to play the matches can be connected to the same channel as their team.
 
 
2.3. ARRANGEMENTS & ORGANISING
 
2.3.1. Everything with reference to the tournament like result publication, member enrolment, and any other topic related to the management and/or organization of the competition has to be dealt through the Discord. Any of these arrangements made out this channels will not be valid.
 
 
2.4. LEAGUE MAPS AND BUGS
 
2.4.1. The map selection for each match will be provided by ESM Staff.
2.4.2. Maps have 10 Spectator slots that can only be used by the ESM or people designated by it.
 
 
2.5. PING & DESYNC
 
2.5.1. Maximum ping allowed is 75ms and Desync = 0. If a player has Desync they cannot play (Desync = 0). If a team member detects a player with Desync ≠ 0 that has to be communicated to the Manager or Captain through in-game text chat, taking a screenshot as evidence. If after 5 minutes the player still has Desync ≠ 0 the player will have to leave the server immediately (2nd warning). Should the player not leave after a second warning, the complainant team may ask in the Discord to be awarded the game as Win by 5-0, only if the provide evidence through screenshots proving the pass of time, the Desync ≠ 0 and two warnings to the player. These are the maximum allowances stated by the ESM™:
 
⬝ MAX DESYNC ALLOWED = 0
⬝ MAX PING ALLOWED = 75ms
 
NOTE | If a player has a ping of more than 75ms the player can not play and has to leave the server. The player can be replaced before the round begins. 
 
 
2.5.2. Should a player drop connection he can reconnect as much as needed, but only if that player was already in the game. If a player drops connections during a game and cannot reconnect, the affected team has to play with one player less during the round. Player changes are not allowed in a round unless done before the start of each round. If a team starts the round with less than 6 players, the missing players can join the match at any time (JIP) until the max player number is reached.
 
 
 
 
 
Electronic Sports Masters™ | Where the challenge begins
esportsmasters.org
 
You are here:

#Play Now

#Our Community

Forum
Terms
Steam

 

#Bohemia Interactive

#Sponsors & Partners

#Sponsors
#Partners

#About Electronic Sports Masters™

Electronic Sports Masters™ (ESM), is the world’s largest e-Sports organizer that produces online PvP video game competitions focused exclusively on Arma 3 and upcoming games in the series of Bohemia Interactive a.s.
 
 
social twittersocial tssocial discordsocial linkedinsocial twitchsocial youtubesocial steamsocial arma3 units social patreon social paypal

     

S5 Box

Login

Register

Armed Assault, ArmA: Combat Operations, ArmA: Queen's Gambit, Arma 2, Arma 2: Free, Arma 2: Operation Arrowhead, Arma 2: Combined Operations, Arma 2: British Armed Forces, Arma 2: Private Military Company, Arma 2: Reinforcements, Arma 2: Firing Range, Arma 3 Alpha, Arma 3 Alpha Lite and Arma 3 are trademarks of Bohemia Interactive. Operation Flashpoint is a trademark of Codemasters. This website is not affiliated or authorized by Bohemia Interactive a.s. Bohemia Interactive, ARMA, DAYZ and all associated logos and designs are trademarks or registered trademarks of Bohemia Interactive a.s.