CTF v3.6 - hotfix 2
Release Notes
Disclaimer
The information contained in this document is provided for general information purposes only and subject to
change without notice and does not constitute a service commitment from Electronic Sports Masters.
Any duplication in whole or in part or any transfer to a third party in any form whatsoever is strictly forbidden
without written agreement from Electronic Sports Masters.
1. Introduction
This document outlines the contents of hothix 3.6.2 of Capture The Flag.
1.1 AUDIENCE
This document applies to all those involved in installing, upgrading and using Capture The Flag.
1.2 IMPROVEMENTS
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1.3 DELIVERY
www.esportsmasters.org/download
2. List of changes
The following changes have been integrated into this hotfix:
2.1 System
CTF-00006
RLN Description: When a player dies just before Game Over, he doesn't show up in the podium screen.
RLN Fix Description: All players are now rightfully displayed on the podium.
RLN Impact: Game results.
E-CTF-00007
RLN Description: Optional Sound Suppressors
RLN Fix Description: Sound Suppressors have been added as an optional feature. They can be activated in the Server lobby params.
RLN Impact: Gameplay
E-CTF-00008
RLN Description: Code review and optimisation.
RLN Fix Description: All scripts have been reviewed and optimised according to Code Optimisation best practices.
RLN Impact: Performances
E-CTF-00009
RLN Description: Extend the distance to which the spectator can see the name of the player. By default, over 100m the name is replaced by the group name.
RLN Fix Description: Defining group ID with player name.
RLN Impact: Spectator, Visibility
2.2 Level Design
ESM | CTF - Neochori
1 - Add Land_i_Stone_HouseBig_V1_F
2 - Add I_Truck_02_transport_F
3 - Add Land_u_Addon_02_V1_F
4 - Add 2x Land_GH_Stairs-F to allow access to Land_u_Addons_01_V1_F
5 - Add Land_u_Addon_02_V1_F
6 - Use ModuleHideTerrainObjects_F to hide Land_Tyres_F
7 - Add Land_i_Stone_HouseBig_V1_F
8 - Add C_Truck_02_covered_F
9 - Change Land_i_Garage_V1_F center of map by Land_i_Stone_HouseBig_V1_F
10 - Add Land_u_Addon_02_V1_F
11 - Add Land_Stone_Gate_F
12 - Use ModuleHideTerrainObjects_F to hide Land_City2_4m_F
Attachment ESM_Changelog_Neochori.png not found
ESM | CTF - Sand River [M]
1 - Add Land_Shed_08_grey_F
2 - Use ModuleHideTerrainObjects_F to hide vegetation
3 - Add Land_u_House_Small_02_v1_F
4 - Add WallCity_01_gate_yellow_F
5 - Add Land_i_Stone_HouseSmall_V1_F
6 - Add Land_u_Addon_02_V1_F adn remove Land_Slum_House02_F
7 - Use ModuleHideTerrainObjects_F to remove Land_Stone_8mD_F
8 - Add Land_Water_Source_F
9 - Add Land_Canal_Wall_Stairs_F
10 - Use ModuleHideTerrainObjects_F to remove Land_City2_4m_F and add Land_City_8mD_F
11 - Add and_WallCity_01_gate_yellow_F
Attachment ESM_Changelog_Sand_River.png not found
ESM | CTF - Feres
1 - Use ModuleHideTerrainObjects_F to remove Land_Stone_4m_F
2 - Add Land_Shoot_House_Wall_F
3 - Add Land_Shoot_House_Wall_F
4 - Use ModuleHideTerrainObjects_F to remove Land_City2_4m_F
5 - Use ModuleHideTerrainObjects_F to remove Land_City2_8m_F and add Land_City2_4m_F & Land_City2_PillarD_F
Attachment ESM_Changelog_Feres.png not found